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08.05.2004 09:19
RE: GAMESPOT -Pre- E³ Preview -Screens, Renders,Videos Antworten



The guys over at Gamespot have managed to get their hands on the playable Mortal Kombat: Deception DEMO, which will appear at the Electronic Entertainment Expo next week in Los Angeles, California. After giving the pre-release version a complete analysis, they have posted an in-depth preview of the demo, including information on the E3 roster. From the article:


The work-in-progress version of the game features an impressive sampling of some of what the final game will offer. The first mode in the game we tried was the traditional fighting mode. The roster of available characters clocks in at 12 characters--roughly half of whom will appear in the final game. Old-timers Baraka, Nightwolf, Mileena, Sindel, Ermac, Sub-Zero, and Scorpion join Deadly Alliance's Li Mei, Kenshi, and Bo Rai Cho. All the characters' designs have had varying degrees of work done, resulting in slightly new looks for everyone. In addition to the old crew, newcomers Ashra (the Raiden-looking female seen briefly in the first trailer) and Hotaru (a male warrior sporting an elaborate suit of samurai-inspired armor) are on hand to brawl.
New details are also given on the interactive environments, but a lot more significant information has been learned about the fight status indicators that will appear on screen during battles. These will assist players at any skill level; by giving notice of elements during gameplay, including death traps, that can change the entire outcome of the fight. GameSpot continues to say:

While the fighting system is still a work in progress, since the team is still balancing everything out, what's on hand offers a good idea of where things are headed. The basic combo and three-fighting-style systems are back but are enhanced by some significant additions. The fight-state indicator system lets you gain a better understanding of the flow of battle, because it lets you track your vulnerability and that of your foe. The indicator offers three color-coded warnings--red, blue and yellow--that let you know when you're open to attack during a battle. The system has been tweaked since our last look at the game to make the indicators less obtrusive on the screen. The meters for you and your opponent now appear under your health bars, as opposed to up the side of the left and right sides of the screen. Another addition to the game is marked by the return of the old-school uppercut, which is a comfortable amenity to have in a fighter's arsenal of common melee attacks.
Moving on, GameSpot also provides a detailed explanation of what to expect in the new Puzzle Kombat and Chess Kombat mini-side games. Here's an excerpt of what to except in regards of chess, Kombat style:

The goal of the game is to take out your opponent's leader with the assorted "pieces" at your disposal. Your pieces are fighters that you assign to one of five classes. The classes affect each character's attack and life stats, forcing you to be a little careful with how you deploy them. The "leader" is the equivalent of your king in standard chess. Your "champion" is essentially your queen and is the most mobile of your pieces. The "grunt" is your pawn, and it serves as cannon fodder. The last two classes, the sorcerer and shifter, don't have ties to traditional chess and are more in tune with MK sensibilities. You'll actually have two sorcerers--in good and evil flavors--who are able to cast spells. The good sorcerer will cast support magic that will let you heal, protect, and resurrect fallen pieces. Your less virtuous spellcaster will be able to do all the fun stuff, like instantly kill one of your opponent's pieces, teleport one of your pieces anywhere on the board, and sacrifice one piece to heal another. Before you think you can kick back and let your sorcerer's do all the work, you should know that you're only going to be able to cast these spells once over the course of a match, so you'll have to use your head. Finally, your shifter is a unique piece that transforms into an exact copy of his or her opponent. This actually makes for a good test of skills, because then you can see who knows how to play a specific character better.
GameSpot concludes the article by giving a breakdown of the online Konquest mode, detailing their comparison of how the graphics compare to MK: Deadly Alliance; also providing some information on the music and audio that appears in the game. But not to spoil us even further, they also showcase a whole slew of new screen shots. Why most focus on the game environments, including a prison stage, (see who you can make out behind those bars!), we are also treated with a few new renders that first appeared in print publications.


Hier geht´s zum kompletten Preview


mit SCREENS



ED BOON INTERVIEW VIDEO (3,6 MB)

F l i p m a c h i n e Offline




Beiträge: 88

09.05.2004 19:16
#2 RE: GAMESPOT -Pre- E³ Preview -Screens, Renders,Videos Antworten

Was ist los? Wie gefällt euch das Interview Video?
Die interaktive Umgebung lässt wohl kaum Wünsche offen.

Tandory2004 Offline




Beiträge: 327

10.05.2004 00:15
#3 RE: GAMESPOT -Pre- E³ Preview -Screens, Renders,Videos Antworten

Das Interview ist supergeil! Besonders gut finde ich, ist das der Klassische Fußfeger zu sehen ist! Schön, das die alte Palette wieder drin ist. Fehlt nurnoch der Roundhouse kick.

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